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QRN: Dead Air

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Devlog

  • Showcase
    November 30, 2021 by darksigmastudios
    I'm a little behind with actual progress, buuuuuut there's a little showcase of engine features available now. And it doesn't even quite cover all the current features within the game. Also, it runs a... Continue reading
  • [Version 1.0.X] - Incoming!
    November 03, 2021 by darksigmastudios#update
    While the screenshots look like not much is different, there is a LOT that is changing for 1.1.0. Namely, I'm using OpenGL, so a solid 20 FPS is upheld. This is much better than the 60 fps dropping to... Continue reading
  • Few tweaks and fixes
    November 01, 2021 by darksigmastudios#tweaks
    Updated some of the visuals pertaining to "it" and fixed the janky detection of "it" aswell... Continue reading
  • What to expect
    October 21, 2021 by darksigmastudios
    I have a few plans for the next major update. Mainly, I'll be using OpenGL shaders for rendering next. I also plan to add in more levels, more... things, on-screen text, and other such stuff. I hope t... Continue reading
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